Youth Basketball Season Curriculum: 10-Week Rec League Plan
By the Practice Plan App Coaching Team · Published August 2026
- 1.Who Is This Curriculum For?
- 2.Why a 27.5-Inch Ball and 8-9 Foot Hoops?
- 3.Why Man-to-Man Only — No Zone, No Press?
- 4.Why Is 3v3 the Core Game?
- 5.What Are the Program's Non-Negotiables?
- 6.How Do the 10 Weeks Fit a Winter Rec Season?
- 7.The 10-Week Curriculum
- 8.What You'll Need
- 9.What Should Directors Do Before Week 1?
- 10.How Do You Brief Volunteer Coaches Each Week?
- 11.How Do You Actually Enforce Equal Playing Time?
- 12.How Do You Run Multiple Teams in One Gym?
- 13.What If a Team Falls Behind?
- 14.Frequently Asked Questions
Winter rec registration is open right now, which means somewhere a director is about to hand 8 volunteer coaches a bag of balls and a gym schedule and hope for the best. This curriculum replaces the hoping. It is a 10-week plan for players ages 7-10 — one 60-minute practice per week — that tells every coach in your program what to teach, in what order, and exactly what 'done' looks like each week.
Who Is This Curriculum For?#
Rec league directors and the volunteer coaches they recruit — most of whom are parents coaching basketball for the first time. Every week names one theme, one measurable goal, and one 60-minute session, and most weeks link a full written practice plan with setups, rep counts, and fixes for the things that go wrong. A coach who reads for 10 minutes on Sunday can run Tuesday's practice without inventing anything.
Why a 27.5-Inch Ball and 8-9 Foot Hoops?#
Because form follows equipment. This program uses a 27.5-inch (size 5) ball for all ages 7-10, hoops at 8 feet for Weeks 1-5, and 9 feet from Week 6 on (keep 7-8 year olds at 8 feet all season if your gym allows it). On a regulation 10-foot rim with a 28.5-inch ball, a 7-year-old physically cannot shoot with one hand under the ball and an elbow under the wrist — they heave from the chest, and that heave becomes the habit you spend two seasons removing. Lower the rim and shrink the ball and the same kid shoots with real form in Week 5.
Why Man-to-Man Only — No Zone, No Press?#
League rule, all 10 weeks, and worth defending to any coach who pushes back: a 2-3 zone wins rec games because 8-year-olds cannot yet make the reversal passes that beat it — which is exactly why it teaches your players nothing except standing in a spot. A full-court press wins for the same bad reason. Man-to-man gives every player the two jobs this age can actually learn: stay between your player and the basket, and point to your player and the ball. Week 6 installs it; Week 9 tests it in live 3v3.
Why Is 3v3 the Core Game?#
Count touches. In 5v5 with players this age, one confident dribbler monopolizes the ball while four kids jog. In 3v3 on a half court, every player touches the ball on nearly every possession, every pass matters, and spacing is simple enough to teach with one word ('triangle'). From Week 1 on, every practice ends in 3v3, and from Week 3 on, a basket only counts if the possession included at least one pass. Skills weeks feed the game directly: Week 3's give-and-go becomes Week 7's pass-cut-fill becomes Week 9's bonus-point scoring.
What Are the Program's Non-Negotiables?#
Three rules, printed and handed to every coach at the preseason meeting: dribble, pass, and layup work comes before any shooting past 6 feet (there is no 3-point line in this program); every player handles the ball at every practice — no rep design where a kid only rebounds; and playing time is equal by rule, not by intention, tracked on a shift chart every game and at the Week 9 and 10 festivals.
How Do the 10 Weeks Fit a Winter Rec Season?#
Weeks 1-5 build the individual toolkit in a fixed order: routines and footwork, ball-handling, passing, the layup package, then shooting form. Weeks 6-8 add the team layer — man-to-man defense, spacing and cutting, rebounding and transition. Weeks 9-10 put everything into defended 3v3 games and a finale families attend. If your league starts games in Week 4 or 5, nothing changes: practices keep following the curriculum and the games become where the week's goal gets tested.
The 10-Week Curriculum#
10 weeks · 1 practice per week · 60-minute sessions
Week 1
First Practice: Stance, Ball, Whistle
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Week 1
First Practice: Stance, Ball, Whistle
Goal
Every player freezes in athletic stance within 2 seconds of the whistle, dribbles the width of the court at walking speed without losing the ball, and takes at least 8 right-side layup attempts at an 8-foot hoop.
Practices
- Season Kickoff: Rules, Dribbling Lanes, Layup Footwork, 3v3 Intro · 60 min
Run this 75-minute elementary plan trimmed to 60: cut the warm-up to 5 minutes, dribbling lanes to 10, the 3v3 block to 10, drop the 6-minute Welcome/Rules period (fold the whistle rule into the warm-up), and trim the cool-down to 2 minutes — 15 minutes out, keeping partner passing and both layup lines intact. Use the 27.5-inch ball everywhere and drop hoops to 8 feet for the layup period.
Director note: this is the week volunteer coaches quit mentally if practice feels like chaos. Have every coach set up 15 minutes early — balls on the baseline, discs marking two sideline lanes — and teach exactly one rule: whistle means hug the ball and find the coach's eyes. If a coach only accomplishes that plus short lines all night, Week 1 was a success.
Week 2
Ball Mastery: Weak Hand and Change of Pace
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Week 2
Ball Mastery: Weak Hand and Change of Pace
Goal
Every player completes 4 full-court dribble trips — 2 right hand, 2 left hand — losing the ball no more than once total, and changes from slow to fast dribble on one whistle without picking the ball up.
Practices
- Ball-Handling Circuit: Two Hands, Two Speeds · 60 min
Rerun the Week 1 sideline dribble lanes but flip them to the weak hand for half the reps, add red-light/green-light dribbling (10 minutes) and dribble knockout in a half-court box (8 minutes), then close with 15 minutes of 3v3 with a 3-dribble-per-touch limit so the ball keeps moving between players. One 27.5-inch ball per player; borrow from a second team's rack if you are short.
Week 3
Passing: Step, Snap, Give-and-Go
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Week 3
Passing: Step, Snap, Give-and-Go
Goal
Pairs complete 20 chest passes and 20 bounce passes at 10 feet with two-hand catches and zero drops in the final set of 10, and every player finishes 5 give-and-go layups using the right-left-up footwork from Week 1.
Practices
- Partner Passing into Give-and-Go 3v3 · 60 min
Spend 10 minutes on partner chest passes, 10 on bounce passes with a step to the target, then 15 minutes of give-and-go reps (pass from the top, cut, catch, finish with Week 1 layup footwork at 8 feet). Close with 15 minutes of 3v3 where a shot only counts after at least one completed pass — the same rule the linked Week 1 plan uses.
Director note: give-and-go is the first time two skills stack — a Week 3 pass into a Week 1 layup. Tell coaches to put the passer at the top, cutter on the wing, and to count reps out loud so every kid gets exactly 5. In the closing 3v3, award 1 point for any basket that follows a give-and-go; kids chase whatever scores points.
Week 4
Layup Package: Correct Foot, Both Sides
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Week 4
Layup Package: Correct Foot, Both Sides
Goal
Every player hits the marked takeoff disc on 3 consecutive right-side layups and 3 consecutive left-side layups at jog speed, and takes at least 12 total finishes at an 8-foot hoop.
Practices
- Layup Footwork, Mikan Series, and Power Finishes · 60 min
Run the warm-up, layup-footwork package, and power-layup/Mikan periods from this 75-minute plan and skip its BEEF shooting block entirely — that is next week — which lands the session at 60 minutes. Keep hoops at 8 feet, put a flat disc on every takeoff spot (right side = left foot), and hold the contact work to shoulder-to-shoulder at half speed as written.
Week 5
Shooting Form: BEEF Inside 6 Feet
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Week 5
Shooting Form: BEEF Inside 6 Feet
Goal
Every player makes at least 8 of 20 form shots from 4-6 feet on an 8-to-9-foot hoop while holding the follow-through until the ball hits, and passes last week's takeoff-foot check (3 in a row per side) before shooting starts.
Practices
- BEEF Form Shooting, Jump Stops, and Knockout Spots · 60 min
Same linked plan as Week 4, opposite half: run its warm-up, BEEF form-shooting, jump-stop/pivot, and team Knockout Spots periods, and compress the layup package to a 5-minute review — that swap fits 60 minutes. Do not let anyone shoot beyond 6 feet; if a group makes 5 balanced shots in a row, they earn one step back.
Director note: this is the week parents ask why kids are not shooting from distance. The answer to hand your coaches: on a 27.5-inch ball and a 9-foot hoop, a 7-10 year old who heaves from 15 feet learns a two-hand shot-put they will have to unlearn at 11. Makes from 4 feet with a held follow-through are the rep that transfers. No 3-point line exists in this program.
Week 6
Man-to-Man Defense: Stance, Slide, Stay Between
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Week 6
Man-to-Man Defense: Stance, Slide, Stay Between
Goal
Each player defends 5 half-court 1v1 possessions and stays between their player and the basket on at least 3, with zero reach-in fouls in the final 2; on the freeze whistle, every defender can point to their player and the ball.
Practices
- Man Defense Fundamentals, Cut Down for Ages 7-10 · 60 min
This 90-minute plan is written for middle school — take it to 60 by keeping Stance and Slide Lanes and Closeout Technique to a Cone, dropping the Help-Side Positioning Walk-Through and both Shell periods entirely, and converting the Stop-Based 3v3 Game into half-court 1v1 containment reps; players this age only need on-ball defense plus 'point to your player, point to the ball.' Use the Week 1 slide-tag box as the warm-up and keep every 1v1 rep below the free-throw line.
Director note: league rule reminder for every coach — man-to-man only, no zone, no press, all season. At 7-10, zones teach standing in a spot and presses teach stealing from kids who cannot yet dribble; both win rec games and stunt players. Your refs should know the rule too: first violation is a sideline warning, second is a bench warning.
Week 7
Spacing and Cutting: Pass, Cut, Fill
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Week 7
Spacing and Cutting: Pass, Cut, Fill
Goal
In 15 minutes of 3v3, each team strings 5 consecutive possessions with a completed pass-cut-fill — passer cuts to the rim, weak-side player fills the vacated spot — and no possession ends in a zero-pass shot.
Practices
- Three-Spot Motion: Pass-Cut-Fill in 3v3 · 60 min
Borrow only the pass-cut and fill-the-spot teaching progressions from this middle-school 5-out install and run them at 3 spots (top and two wings) instead of 5, skipping every screening layer — that cuts 90 minutes to 60 and matches the 3v3 game this league plays. The cut is Week 3's give-and-go with a new name; say that out loud and the kids already know it.
Week 8
Rebound and Run: Chin It, Outlet, Go
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Week 8
Rebound and Run: Chin It, Outlet, Go
Goal
Every player secures 5 rebounds with a chin-it landing and completes 3 outlet passes to the wing, and teams convert at least 4 of 8 2v1 fast-break chances into made layups using the Week 4 footwork.
Practices
- Rebounding and 2v1 Transition · 60 min
Coach-missed shots into rebound-and-chin reps (10 minutes), rebound-to-outlet with the receiver calling 'outlet!' at the wing cone (10 minutes), then 2v1 breaks the length of a half court — pass to the open player or take the layup, using Week 3 bounce passes and Week 4 finishes (15 minutes). Close with 3v3 where a defensive rebound plus completed outlet earns 1 point even without a score.
Week 9
Put It Together: Defended 3v3
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Week 9
Put It Together: Defended 3v3
Goal
Across three 6-minute 3v3 games, every player attempts at least 2 shots and completes at least 4 passes, and each team scores 3 or more baskets that come directly off a Week 7 pass-cut — all against the Week 6 man-to-man rules with no reaching.
Practices
- Defensive Tune-Up into Rotating 3v3 Games · 60 min
Revisit the Week 6 linked plan for a 20-minute opener using its Closeout Technique to a Cone period plus the same 1v1 containment adaptation from Week 6 (skip the rest of the 90-minute version), then play three rotating 6-minute 3v3 games with timed equal shifts for the remaining time. Score it: 1 point per basket, plus 1 bonus point when the basket follows a pass-cut, so Week 7 habits decide the games.
Director note: this is a dress rehearsal for the Week 10 festival, so run the shift chart exactly as you will that day — with 6 players, two shifts of 3 swap every 3 minutes; with 5, one player rotates in at every dead ball, tracked on the clipboard. Every-player-every-practice ball handling still applies: nobody plays a game until they have logged the 5-minute two-ball-hand warm-up.
Week 10
Season Finale: Skills Gauntlet and 3v3 Festival
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Week 10
Season Finale: Skills Gauntlet and 3v3 Festival
Goal
Every player completes the four-station gauntlet — 3 made layups per side at 8 feet, 5 of 10 form shots from 4 feet, a full-court weak-hand dribble with 1 or fewer losses, and 10 clean partner passes — then plays three 8-minute 3v3 games with identical minutes for every player.
Practices
- Four-Station Gauntlet and Family 3v3 Festival · 60 min
First 25 minutes: rotate groups of 3-4 players through the four gauntlet stations, 6 minutes each, with a coach or parent volunteer stamping cards at every station. Final 35 minutes: 3v3 festival on both cross-courts, 8-minute games, shift chart enforced, one-pass-before-shooting rule still in force from Week 1.
Director note: invite families for the second half-hour and print one gauntlet card per player — the four stations are Weeks 4, 5, 2, and 3 measured one last time, which is your season-over-season evidence for the spring registration email. Coaches initial each completed station; no times, no rankings, no all-star selections. Every kid leaves having passed the same four checks.
| Week | Theme & Goal | Practices |
|---|---|---|
| Week 1 | First Practice: Stance, Ball, Whistle Every player freezes in athletic stance within 2 seconds of the whistle, dribbles the width of the court at walking speed without losing the ball, and takes at least 8 right-side layup attempts at an 8-foot hoop. Practice routinesDribble controlLayup footwork |
Director note: this is the week volunteer coaches quit mentally if practice feels like chaos. Have every coach set up 15 minutes early — balls on the baseline, discs marking two sideline lanes — and teach exactly one rule: whistle means hug the ball and find the coach's eyes. If a coach only accomplishes that plus short lines all night, Week 1 was a success. |
| Week 2 | Ball Mastery: Weak Hand and Change of Pace Every player completes 4 full-court dribble trips — 2 right hand, 2 left hand — losing the ball no more than once total, and changes from slow to fast dribble on one whistle without picking the ball up. Weak-hand dribblingChange of paceEyes-up dribbling |
|
| Week 3 | Passing: Step, Snap, Give-and-Go Pairs complete 20 chest passes and 20 bounce passes at 10 feet with two-hand catches and zero drops in the final set of 10, and every player finishes 5 give-and-go layups using the right-left-up footwork from Week 1. Chest and bounce passesTwo-hand catchingGive-and-go |
Director note: give-and-go is the first time two skills stack — a Week 3 pass into a Week 1 layup. Tell coaches to put the passer at the top, cutter on the wing, and to count reps out loud so every kid gets exactly 5. In the closing 3v3, award 1 point for any basket that follows a give-and-go; kids chase whatever scores points. |
| Week 4 | Layup Package: Correct Foot, Both Sides Every player hits the marked takeoff disc on 3 consecutive right-side layups and 3 consecutive left-side layups at jog speed, and takes at least 12 total finishes at an 8-foot hoop. Takeoff footworkWeak-side layupsPower finishes |
|
| Week 5 | Shooting Form: BEEF Inside 6 Feet Every player makes at least 8 of 20 form shots from 4-6 feet on an 8-to-9-foot hoop while holding the follow-through until the ball hits, and passes last week's takeoff-foot check (3 in a row per side) before shooting starts. BEEF shooting formJump stop and pivotClose-range finishing |
Director note: this is the week parents ask why kids are not shooting from distance. The answer to hand your coaches: on a 27.5-inch ball and a 9-foot hoop, a 7-10 year old who heaves from 15 feet learns a two-hand shot-put they will have to unlearn at 11. Makes from 4 feet with a held follow-through are the rep that transfers. No 3-point line exists in this program. |
| Week 6 | Man-to-Man Defense: Stance, Slide, Stay Between Each player defends 5 half-court 1v1 possessions and stays between their player and the basket on at least 3, with zero reach-in fouls in the final 2; on the freeze whistle, every defender can point to their player and the ball. Defensive stance and slidesOn-ball containmentPoint to your player |
Director note: league rule reminder for every coach — man-to-man only, no zone, no press, all season. At 7-10, zones teach standing in a spot and presses teach stealing from kids who cannot yet dribble; both win rec games and stunt players. Your refs should know the rule too: first violation is a sideline warning, second is a bench warning. |
| Week 7 | Spacing and Cutting: Pass, Cut, Fill In 15 minutes of 3v3, each team strings 5 consecutive possessions with a completed pass-cut-fill — passer cuts to the rim, weak-side player fills the vacated spot — and no possession ends in a zero-pass shot. Pass-cut-fillTriangle spacingPlaying without the ball |
|
| Week 8 | Rebound and Run: Chin It, Outlet, Go Every player secures 5 rebounds with a chin-it landing and completes 3 outlet passes to the wing, and teams convert at least 4 of 8 2v1 fast-break chances into made layups using the Week 4 footwork. Boxing out and chinning reboundsOutlet passing2v1 decisions |
|
| Week 9 | Put It Together: Defended 3v3 Across three 6-minute 3v3 games, every player attempts at least 2 shots and completes at least 4 passes, and each team scores 3 or more baskets that come directly off a Week 7 pass-cut — all against the Week 6 man-to-man rules with no reaching. 3v3 game playDefensive reviewDecision making |
Director note: this is a dress rehearsal for the Week 10 festival, so run the shift chart exactly as you will that day — with 6 players, two shifts of 3 swap every 3 minutes; with 5, one player rotates in at every dead ball, tracked on the clipboard. Every-player-every-practice ball handling still applies: nobody plays a game until they have logged the 5-minute two-ball-hand warm-up. |
| Week 10 | Season Finale: Skills Gauntlet and 3v3 Festival Every player completes the four-station gauntlet — 3 made layups per side at 8 feet, 5 of 10 form shots from 4 feet, a full-court weak-hand dribble with 1 or fewer losses, and 10 clean partner passes — then plays three 8-minute 3v3 games with identical minutes for every player. Skills assessment3v3 festivalCelebration |
Director note: invite families for the second half-hour and print one gauntlet card per player — the four stations are Weeks 4, 5, 2, and 3 measured one last time, which is your season-over-season evidence for the spring registration email. Coaches initial each completed station; no times, no rankings, no all-star selections. Every kid leaves having passed the same four checks. |
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What You'll Need#
- 27.5-inch (size 5) basketballs — 1 per player, minimum 8 per team
- Adjustable hoops or rim-lowering kits — set to 8 feet for Weeks 1-5, 9 feet from Week 6 on
- Flat agility discs (20-30 per court) for dribble lanes and takeoff-foot markers
- Cones (12 per court) for layup starting points and 2v1 lanes
- Two pinnie sets per team (8 light, 8 dark) for 3v3
- Whistle and stopwatch (or phone timer) per coach
- Laminated shift charts and a dry-erase clipboard per team
- Printed gauntlet cards for Week 10 (one per player)
What Should Directors Do Before Week 1?#
Three things, in order. First, run one 45-minute coaches' clinic the week before practices start: walk the whole group through the Week 1 linked plan on a live court, have them physically run the layup lines and the whistle rule, and hand out the three non-negotiables on one printed page. Second, place the equipment order 3 weeks out — the list below assumes one court per two teams. Third, publish the full 10-week gym schedule before Week 1 so no coach designs a practice around a court they do not have.
How Do You Brief Volunteer Coaches Each Week?#
One email every Sunday night, three lines long: this week's theme, this week's measurable goal, and the link to the practice plan with its adaptation note (for example, Week 6: 'keep stance/slide, closeout, and 1v1 — drop the shell drill'). Resist writing more; volunteers read three lines and skim ten. Mid-season, watch 10 minutes of one practice per team and check exactly two things: are lines 4 players or shorter, and did every player handle the ball.
How Do You Actually Enforce Equal Playing Time?#
With paper, not trust. Every coach gets a laminated shift chart: for 3v3 with a 6-player roster, two shifts of 3 swap every 3 minutes; with 5 players, one player rotates in at every dead ball and the chart tracks whose turn it is; with 7, the two extra players sub as a fixed pair so nobody's minutes drift. The chart is filled in before the game starts, and the league rule is that any parent may ask to see it. That last clause ends 95% of playing-time complaints before they reach you.
How Do You Run Multiple Teams in One Gym?#
Two teams share one full court by splitting cross-court: each team gets one side basket and the sideline strip in front of it, which covers every drill in this curriculum — dribble lanes run along the sideline, partner passing in the middle third, layup lines and 3v3 at the side basket at 8 feet. Stagger water breaks by 5 minutes so 30 kids are not at one fountain. If you have four teams and one gym, schedule two 60-minute blocks back-to-back rather than cramming four teams on at once; practice quality at this age collapses past roughly 12 players per basket.
What If a Team Falls Behind?#
Repeat the week; never skip. A team that cannot pass the Week 4 takeoff-foot check (3 in a row per side) gains nothing from Week 5 shooting — the plan's own layup review will just expose the gap. Tell coaches at the clinic that finishing Week 8 with real habits beats finishing Week 10 with a checklist, and that the Week 10 gauntlet stations are simply Weeks 2-5 re-measured, so time repeating fundamentals is never lost time.
Frequently Asked Questions#
What size basketball and hoop height should ages 7-10 use?
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A 27.5-inch (size 5) ball for the whole 7-10 range, with hoops at 8 feet for Weeks 1-5 and 9 feet from Week 6 on. If your gym rims do not lower, keep all shooting inside 6 feet and count held follow-throughs instead of makes — a 10-foot rim with a small group of 7-year-olds turns every shot into a two-hand heave, which is the exact habit this curriculum is built to prevent.
Why is zone defense and pressing banned all season?
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Because both win rec games by exploiting what 7-10 year olds cannot do yet rather than teaching anyone anything. A 2-3 zone beats kids who cannot make reversal passes; a press beats kids who cannot dribble under pressure. Man-to-man gives every defender two learnable jobs — stay between your player and the basket, point to your player and the ball — and Weeks 6 and 9 are built entirely around those two jobs.
How much of the 10 weeks is spent on 3-point shooting?
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Zero minutes. There is no 3-point line in this program, and shooting never goes past 6 feet until a group earns distance with 5 balanced makes in a row (Week 5 rule). The priority order is dribble, pass, layup: Weeks 1-4 build those three before form shooting even appears, because a 9-year-old who can finish with either hand at the rim is ahead of every 9-year-old practicing 15-footers.
How does a rec league actually guarantee equal playing time?
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With a written shift chart, filled in before each game: 6-player 3v3 rosters run two shifts of 3 swapping every 3 minutes; 5-player rosters rotate one player at every dead ball; 7-player rosters sub a fixed pair. The chart is a league rule, any parent may ask to see it, and the Week 9 and Week 10 game days use it too — coaches practice the mechanics twice before it ever matters in a real game.
Our gym slot is only 50 minutes, not 60. What do we cut?
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Cut 5 minutes from the closing 3v3 block and 5 from the skill block that is a review (each linked plan's summary names which periods to trim first). Never cut the layup or ball-handling periods — those are the reps with per-player counts in the weekly goals. A 50-minute practice that hits the week's measurable goal beats a 60-minute one that runs everything at three-quarters attention.
What if a player still can't make a layup by Week 4?
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Lower the standard to the footwork, not the make: hitting the takeoff disc 3 times in a row from one step outside the block counts as passing Week 4, exactly as the linked shooting-and-finishing plan handles it. Keep that player at the 8-foot rim, remove the dribble until the steps are right, then add it back. Most kids in this range make their first consistent layups between Weeks 4 and 7 once the takeoff foot stops changing.
Our league plays 5v5 on weekends. Does this curriculum still work?
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Yes — practice stays 3v3 even when games are 5v5, because 3v3 gives each player roughly twice the touches per minute and every habit transfers: triangle spacing becomes 5-out spacing, the Week 7 pass-cut-fill is the same cut, and Week 6 man-to-man is identical with two more matchups. If you control your league format, though, 3v3 games through at least age 8 will develop your players faster.
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