90-Minute Soccer Tryout Practice Plan

Soccer·Middle School·Beginner·90 min·Tryout·PassingDefenseSmall-Sided GamesTeam Communication

By the Practice Plan App Coaching Team · Published July 2026

Practice context: Soccer · middle school · 90 minutes · Goal: get clean, repeatable looks at first touch, passing/receiving, 1v1 attacking/defending, and game decisions so you can compare players fairly.

How To Run This Tryout Without Chaos#

This plan is built to keep lines short and touches high while you evaluate. You’re going to rotate through technical stations first (so every player gets the same reps), then move into 1v1s (so you can see competitiveness and defending habits), then finish with small-sided games using a couple scoring constraints (so you can see who can play with teammates and solve problems).

Before warm-up, set your field so you don’t waste time: three station boxes side-by-side, a 1v1 lane with two small goals, and one small-sided field ready to go. Put players into groups of 4–6 and keep those groups all practice—less talking, more moving.

What You Are Evaluating Today#

  • First touch: can they cushion the ball into space, not just stop it under their feet?
  • Passing & receiving: can they hit a firm pass on the ground and get their body behind the ball to receive?
  • 1v1: can they attack with a plan (change of speed/direction) and can they defend without diving in?
  • Small-sided decision-making: do they look up, spread out, and help the ball (even if the technique isn’t perfect yet)?

Simple Rubric You Can Use On A Clipboard#

Keep it quick—don’t try to write a novel. Rate each player 1–3 in each category and circle one note. Use the same lens for everyone.

  • Technical (1–3): first touch + pass/receive quality under light pressure.
  • 1v1 (1–3): attacking intent + defending patience.
  • Game IQ (1–3): spacing, looking up, simple choices.
  • Effort/Coachability (1–3): runs back, listens fast, tries the correction next rep.

Coach note: For new players, don’t punish them for not knowing soccer words. Reward players who adjust quickly when you show them once.

The 90-Minute Practice Plan#

8-period beginner middle school practice · 90 min

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0:000:08

Arrival, Groups, Ball Warm-Up

As players arrive, put them in groups of 4–6 with a ball per group inside a 15x15 yard box marked by discs. While you’re taking attendance, they’re moving.

  • 30 seconds each: dribble right foot only, left foot only, inside cuts, outside cuts, stop/starts.
  • Add 2 quick commands: when you yell “turn,” they do a pullback; when you yell “go,” they accelerate for 3 steps.

Watch for: heads coming up even for a split second before they change direction.

Cues: “Little touches.” “Head up, then cut.” “Stop it, then go.”

Common issue: players run into each other. Fix: shrink the speed for 20 seconds, then re-open with a rule: if you bump someone, you do 5 toe taps and re-enter.

0:080:12

Tryout Expectations And Safety Talk

Bring them in on a knee at midfield with balls parked behind them. Keep it short and clear: you’re evaluating effort, listening, and improvement as much as skill.

  • Tell them how rotations work: “When I say rotate, jog—don’t sprint—straight to the next station.”
  • Set one behavior standard: “When the ball is out, you grab it and restart fast—no arguing.”

Watch for: who locks in quickly and follows the first instruction without extra reminders.

0:120:36

Technical Stations Rotation

Set up three 12x12 yard station boxes side-by-side. Groups spend 7 minutes per station with a 1-minute rotation built in (you manage the horn/whistle). Put a coach at Station 2 if you can.

  • Station 1 (First touch to space): partner rolls or passes; receiver must take first touch through a 2-yard gate, then pass back. Switch roles every 5 reps.
  • Station 2 (Pass & follow): triangle passing (3 players) or diamond (4). Pass, follow your pass, fill the next cone. Two-touch max if they can handle it.
  • Station 3 (Receive across body): passer plays to receiver who checks away then checks back; receiver opens hips and plays to a target cone on the far side.

Watch for: receiving foot angled so the ball can go forward on the first or second touch.

Cues: “First touch out of your feet.” “Pass, then move.” “Open up—show your side.”

Common issue: passes are too soft and die halfway. Fix: give them a target: “Make it reach the cone line.” If it doesn’t, it’s an automatic redo pass before they rotate.

If the stations are too easy, add a passive defender who can shadow but not steal; if it’s too messy, allow a trap first then pass, but require the trap to land inside a 2-yard circle.

0:360:39

Water Break And Quick Notes

Water on the sideline. While they drink, you quickly circle 2–3 names you noticed (good or needs work) so you don’t forget later.

On the way back in, assign numbers 1 and 2 in each group so you can run 1v1s without confusion.

0:390:55

1v1 Attacking And Defending Lanes

Create two 12x18 yard lanes with a small goal (or cone gate) at each end. Players line up at both ends with balls. One rep lasts 10–12 seconds max.

  • Attacker starts by dribbling in; defender closes down from 3 yards away on your “go.”
  • Play to a goal or dribble through the end line under control.
  • Winner stays for one extra rep, then rotate out (keeps it competitive without long waits).

Watch for: attacker changes speed after the move; defender stays sideways and doesn’t cross feet when close.

Cues: “Sell it, then explode.” “Defender: slow down—stay in front.” “Hands down, feet active.”

Common issue: defenders stab a foot and stop moving. Fix: make them defend with hands behind back for 2 reps—forces footwork and patience.

To settle chaos, start each rep with the attacker taking one touch forward before the defender can challenge; to raise the level, give the attacker only 6 seconds to score.

0:550:57

Transition Setup For Small-Sided

Quick reset: move discs to a 30x40 yard field (adjust for space). Split pinnies into two teams and set two small goals. Explain the scoring constraint once, then play.

This short setup matters—if you talk while they stand, you lose them.

0:571:20

Small-Sided Games With Scoring Rules

Play 4v4 or 5v5 depending on numbers. Run three rounds of 7 minutes with 1-minute swaps/quick coaching between rounds. Sub on the fly if you have extra players (every 60–90 seconds, call a name in).

  • Round 1 constraint: goals only count if the team completes 3 passes first (forces support and receiving).
  • Round 2 constraint: any goal after a 1v1 beat (a dribble past a defender) counts double (rewards brave attacking).
  • Round 3 constraint: if you win the ball back and score within 6 seconds, it counts double (shows transition effort).

Watch for: players who get wide when their team has the ball and players who sprint back when they lose it.

Cues: “Get wide early.” “Help the ball—don’t hide.” “When we lose it: first step back.”

Common issue: swarming the ball and no passing options. Fix: stop play, physically place two players on wide ‘home cones,’ restart with a pass-in, and tell them they can’t leave home until the ball crosses midfield.

1:201:30

Cooldown Juggle/Touches And Closing Huddle

Bring the intensity down but keep a ball at their feet. In a circle, give them 2 minutes to try: laces pops, thigh trap, or just controlled dribble-and-stop. Then light jog to the sideline.

Close with a 60-second huddle: thank them, remind them tryouts are about improvement and effort, and tell them the next step (next tryout day time or when they’ll hear back).

  • Quick reflection question: “What’s one cue you’re going to try next practice: open up, first touch out, or slow down on defense?”
  • Coach action: as they leave, write one last note on 3–5 players you didn’t get to score yet.

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What You'll Need#

  • Size 4 soccer balls (1 per 2 players if possible)
  • Flat agility discs (30–40) for station boxes and gates
  • Training cones (12–16) for boundaries and lanes
  • Pinnies/bibs (2 colors, 10–12 each)
  • Small pop-up goals (2) or cone goals
  • Stopwatch/phone timer
  • Clipboard with printed evaluation sheets and a pen

Run The Technical Stations Like A Tryout, Not A Clinic#

The station block is your cleanest comparison tool, so protect it. Keep groups small (4–6), put one coach at the station that needs the most feeding, and use a visible timer. Your script: demonstrate in 20 seconds, then start reps. Every 60–90 seconds, walk the line and give one correction you can actually see on the next touch.

  • Rep standard: ball stays on the ground for passes, first touch goes somewhere on purpose, and players reset quickly (no chasing a bad touch for 10 seconds).
  • What you’re watching: do they get their body turned to play forward, and do they move after the pass to show again?

Common Breakdowns And What To Do Right Now#

  • Breakdown: first touch pops up or stops dead under the feet.
    Why it happens: they’re stiff and they watch the ball hit them.
    Fix: freeze the group for 10 seconds: “Soft ankle, cushion it.” Then require the next rep’s first touch to land inside a 2-yard gate. If it doesn’t, they repeat immediately (no lecture).
  • Breakdown: receiving player stands square and gets trapped.
    Why it happens: they don’t know to open their hips early.
    Fix: place a cone ‘shoulder’ behind them and tell them: “Show me your back shoulder to the passer.” If they receive square, stop that rep and physically move their feet once, then restart.
  • Breakdown: 1v1 defenders dive in and get beat by one touch.
    Why it happens: they think defending is stealing, not delaying.
    Fix: give a simple rule: defender can’t tackle until attacker’s second touch. It forces patience and lets you see who can stay balanced.
  • Breakdown: small-sided turns into a swarm around the ball.
    Why it happens: new players chase the ball to feel involved.
    Fix: add “home cones” (a cone for each team’s wide spots). If two players from the same team are within 2 yards of the ball, you stop play and move one to a home cone before restarting with a pass-in.

Adjustments For Roster Size And Limited Gear#

  • 8–10 players: run two stations instead of three and keep everyone moving by making one station self-fed (wall pass to a cone gate, or partner toss/roll to first touch). For 1v1, run winner-stays-on but cap it at two wins so nobody sits.
  • 12–14 players: this is the sweet spot—three stations with 4–5 per group. In 1v1, run two lanes so you’re not waiting.
  • 16–20+ players: add a second copy of your easiest station (passing gates) so you have four stations total, or split the group and run stations on one half while the other half plays 3v3, then swap.
  • Limited balls: assign one ball per group and make the non-ball group do footwork patterns inside a cone box (toe taps, inside-inside, pull-push) while they wait for their turn—no standing.
  • Players who can’t strike the ball yet: let them start with a rolled pass and focus on body shape and follow-through. They still get evaluated on improvement and effort, not just power.

What To Do Next Practice#

Next session, keep the same rubric but add light pressure to the technical work (a shadow defender on the receiver, or a 2-touch limit in the station). The first thing that will break down is spacing in games—plan to teach two simple rules: “width when we have it” and “closest player presses when we lose it.”

Frequently Asked Questions#

How do you evaluate fairly if some kids have never played before?

Score what you can see improve quickly: do they try the correction on the next rep, do they move after they pass, do they defend by staying in front instead of swinging a leg. A brand-new player can still earn high marks in effort/coachability and game IQ (spacing and helping the ball).

What if I only have one goal (or no goals)?

Use cone goals that are 2–3 yards wide. For the 1v1 lane, score by dribbling through the end gate under control. In small-sided, award a point for completing 4 passes plus 1 point for a dribble through a gate.

How do I keep lines short with 18–22 players?

Duplicate the easiest station (passing gates) so you have one more place for a group to work. For 1v1, run two lanes side-by-side. In the small-sided game, play 4v4 on two fields instead of 7v7 on one.

What should I write down during play so I don’t miss everything?

Pick two players to watch each game segment and only score them for that segment. Write one quick note per category (example: “first touch forward,” “dives in,” “finds width,” “responds to coaching”). Rotate who you watch each round.

What if a player is nervous and barely touches the ball in games?

In the small-sided period, add a rule for 2 minutes: a goal only counts if everyone on the team has touched the ball in the build-up. That forces teammates to include quieter players and gives you a real look at their receiving and decision-making.

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