60-Minute Beginner Baseball Practice Plan: Small-Sided Game-Sense Games To Mini Scrimmage
By the PracticePlan Coaching Team · Published June 2026
Practice context: This is a 60-minute practice for 10–13 elementary beginners focused on “where’s your play?” decision-making (where to throw, who covers, and how to get a force out), finishing with a coach-pitch mini scrimmage.
What Is Baseball Game Sense And Why Teach It Early?#
Game sense is knowing what to do when the ball comes to you: where to throw, which base to cover, and how to get an out. Beginners often can field and throw, but they freeze because they do not know the plan yet. Small-sided games solve that by repeating the same simple situations until the decision becomes automatic.
Today’s anchor concept is the force out: when a runner has to run, the defense can get an out by stepping on the base with the ball before the runner arrives (no tag needed). You will repeat the same cue all practice: “Where’s your play?”
How Is This Practice Structured?#
We warm up arms, then play three small-sided games that build from one clear throw (to first) to force-out decisions with a runner on. We finish with a mini scrimmage to test the same reads in game flow. Each block is tight—build about 60 seconds into every period for quick setup/rotation, and have the next group ready with helmets/gloves before you call “go.”
At-a-Glance#
- Teams: 3 groups of 3–4 for games; 2 teams of 5–6 for the scrimmage.
- Field setup: Cones for “positions,” throw-down bases at home/1B/2B, and two buckets to keep balls moving.
- Scoring: Defense earns points for the right decision (correct base/coverage) and an out; offense earns points for reaching safely.
The 60-Minute Practice Plan#
7-period beginner elementary practice · 60 min
Customize This Plan →| Time | Period | Coaching Notes |
|---|---|---|
| 0:00–0:07 | Warm-Up And Throwing Progression | Setup: Quick jog and arm circles on the foul line, then partners 12–15 feet apart in two lines with a bucket of balls behind each. Coaching points: Loosen up, then play catch cueing “side to target, point, step, throw” to the partner’s chest. After good throws, take one step back. Introduce today’s big idea: “Know where you’re going to throw before the ball gets to you.” Watch for: Throws on a line to the chest; catchers use two hands. Common fix: If you see all-arm throws, freeze them after the step so they feel the body lined up. |
| 0:07–0:19 | Small-Sided Game: Where's My Play? Reaction Game | Setup: A team of 3–4 spreads at cone positions (e.g., short, second, first). Coach stands at home with a bucket. Before each ball, the whole group calls out “first base!” (the play with nobody on). How it runs: Coach rolls or hits a slow grounder to a random fielder; that player fields and throws to first while a teammate covers the bag. Rotate positions every few balls so everyone covers and fields. Scoring: 1 point for the right decision (throw to first + someone covering) and 1 bonus point for a clean catch at first. Coach cue: If everyone charges, stop and assign out loud: “You field. You cover. You back up.” |
| 0:19–0:30 | Small-Sided Game: Force-Out Frenzy | Setup: Use home and first base. Put one fielder and one first-base coverer on defense; a runner starts at home. Coach rolls a grounder and the runner takes off (a force—they have to run). Rep capacity (avoid lines): If you have 11–13, run two identical lanes (home→1B on each foul line) with a second coach/parent helper so no one stands longer than 30–45 seconds. If you only have one lane, the “rest/shag” group runs a parallel station: ready position → catch → quick throw to a partner (5–6 reps), then rotate back in. Rep script: Ask: “Where’s your play?” Defense answers: “First!” Roll the ball. Fielder fields and throws. Coverer gets to the bag early with a target glove and steps on the base with the ball. Key teaching line: “Touch the base with the ball—it’s a force. No tag needed.” |
| 0:30–0:33 | Water Break And Reset | Flow: Gloves to the fence, balls in buckets. Players drink and re-form teams. Coach talk (10 seconds): Next game adds a runner on first, so there is a choice. Remind them of the question: “Where’s my play?” Keep it tight: Use a clear return spot and a short countdown so you stay on schedule. |
| 0:33–0:43 | Small-Sided Game: Runner-On Situation Game | Setup: Use first and second base with a defense of 3–4. Place a ghost or real runner on first. Coach rolls a grounder; defense must choose a base (force at second, or the sure out at first). Rep capacity (avoid lines): With 10–13, run two lanes if possible: one lane plays the live rep while the other lane mirrors it with a ghost runner (or a coach calling “safe/out” quickly). If you must run one lane, the waiting group does a quick “pre-pitch” station: ready position + “Where’s your play?” call + shuffle to cover a base cone, then rotate in. Decision rule: “Get the sure out—if you’re not sure, throw to first.” Watch for: A quick, confident choice instead of double-clutching. |
| 0:43–0:58 | Mini Scrimmage: Coach-Pitch Game | Setup: Combine into two teams of 5–6 on a small diamond. Coach pitches (or tee for the newest hitters). Everyone takes a defensive spot; batting team waits behind the fence with helmets on. Between-pitch cue: Before every pitch, the defense calls “Where’s my play?” (with nobody on: first; with a runner on: say the simple plan). Scrimmage rules (keep it moving):
Coach note: Freeze for five seconds after any smart decision to name the good read (even if the throw is off). |
| 0:58–1:00 | Cool-Down And Review | Setup: Circle up on the grass, gloves off, gear put away. Review (three questions): What’s a force out? What do you ask before every pitch (“Where’s your play?”)? Where do you throw when you’re not sure (first)? Close: Name one smart decision the team made today and end on time. |
What You'll Need#
- Baseballs (2+ dozen)
- Soft/safety baseballs (use for all games until players show control)
- Throw-down bases (home, 1B, 2B, 3B)
- Cones (12) for positions and boundaries
- Ball buckets (2–3)
- Pinnies in 2–3 colors
- Bats (6–8 shared)
- Batting helmets
- First-aid kit
- Coach whistle (optional for transitions only)
How Do You Teach Where To Throw The Ball To Beginners?#
Before every pitch, roll, or hit ball, ask the defense one question: “Where’s your play?” Have them point and say the base out loud. This habit is a game-sense shortcut for young players because it makes the decision before the ball is in motion.
Keep the rule simple at this level: with nobody on, the play is almost always first base. Teach the force out as: “They have to run, so we just touch the base with the ball.” Use cones to show where “cover” is, walk one rep with a ghost runner, then speed it up.
Common Game-Sense Mistakes With Young Players#
- Everyone runs at the ball — give each player a job (fielder vs. base-coverer) and praise the kid who stays home to cover.
- Holding the ball, frozen — ask “Where’s your play?” before the rep so the decision is already made.
- Tagging on a force — repeat “touch the base, it’s a force” so they take the easy out.
- Throwing to the wrong base — when in doubt at this level, throw to first.
How Do I Run A Fun, Fair Mini Scrimmage?#
Use coach-pitch (or a tee for the newest hitters) so the ball stays in play and the defense gets real decision reps. Keep it moving with simple rules, and freeze briefly after a smart decision to name what you saw. That quick feedback loop is where game sense sticks.
Frequently Asked Questions#
What is a force out, in kid-friendly terms?
A force out is when a runner has to run to the next base. The defense just has to touch that base with the ball before the runner gets there—no tag needed. It is the easiest out to teach beginners.
My players all chase the ball at once. How do I fix that?
Give every defender a specific job before the play: one fields, one covers the base, one backs up. Praise the kids who stay at their spot. The small-sided games in this plan drill exactly this.
How do I teach kids to know where to throw?
Ask “Where’s your play?” before every pitch and have them point or say the base out loud. With nobody on base the answer is almost always first. Repeating this question is the fastest way to build game sense.
Is this plan too advanced for 7-year-olds?
It works best for most elementary beginners who can catch and throw a short distance and can follow one simple rule at a time. For younger or newer groups, start with ghost runners, slow the pace, and make every rep “throw to first” until they stop freezing.
More Elementary Baseball practice plans
60-Minute Beginner Baseball Practice Plan: Small-Sided Fielding Games to Coach-Pitch Mini Scrimmage
View Plan →
60-Minute Beginner Baseball Practice Plan: Small-Sided Hitting & Baserunning Games To Mini Scrimmage
View Plan →
Small-Sided Games To Scrimmage Practice Plan
View Plan →
More Fundamentals practice plans
60-Minute Beginner Baseball Practice Plan: Small-Sided Fielding Games to Coach-Pitch Mini Scrimmage
View Plan →
60-Minute Beginner Baseball Practice Plan: Small-Sided Hitting & Baserunning Games To Mini Scrimmage
View Plan →
Small-Sided Games To Scrimmage Practice Plan
View Plan →
More 60-minute practice plans
60-Minute Beginner Baseball Practice Plan: Small-Sided Fielding Games to Coach-Pitch Mini Scrimmage
View Plan →
60-Minute Beginner Baseball Practice Plan: Small-Sided Hitting & Baserunning Games To Mini Scrimmage
View Plan →
Small-Sided Games To Scrimmage Practice Plan
View Plan →
Customize This Plan for Your Team
Build your own version of this plan, adjust the periods and timing to fit your roster, and share it with your staff in minutes.