Girls Lacrosse Fundamentals Practice Plan (90 Minutes)

Lacrosse·High School·Beginner·90 min·Fundamentals

By the PracticePlan Coaching Team · Published June 2026

Practice context: Lacrosse · high school · 90 minutes · Goal: get brand-new players safely repping the core skills at game speed—catch/throw on the move, win ground balls, protect the stick, dodge to space, and finish with simple shooting form.

How This Practice Stays Moving (So Reps Stay High)#

With new players, the biggest enemy is standing in lines while sticks and balls are everywhere. This plan is built around partner work, two-side stations, and small-sided games so everyone is touching the ball almost every minute. When I teach, I’m talking for 20–40 seconds, then we’re back to reps. If you need a longer explanation, pull 4 players in close and let the rest keep repping.

  • Safety and spacing rule: no checking; keep a full stick-length plus a step between lines; if a ball rolls through your station, you freeze and point until it’s cleared.
  • Rep standard: catches are two hands to the stick, eyes through the catch; throws finish long with shoulders turned; ground balls are “box first, then scoop to space.”

The Skill Priorities We’re Chasing Today#

We’re not trying to “learn everything.” We’re trying to build a few habits that transfer immediately into a game:

  • Moving the feet while you throw/catch: players who stop their feet panic under pressure.
  • Ground ball into space: scoop and run through contact areas instead of scooping and standing still.
  • Cradle with purpose: top hand controls; bottom hand guides; stick protected to the outside shoulder away from pressure.
  • Two dodges only: split and roll—win a step, then get your eyes up.
  • Simple team concepts: intro draw controls and small-sided games so they learn where to stand and how to restart play.

How To Coach This With Realistic Expectations#

New high school players can handle intensity, but they can’t handle complicated. Today you’re coaching three things over and over: (1) feet moving, (2) stick up and protected, (3) make the next play quickly—pass, carry to space, or shoot with balance. If the group gets sloppy, shrink the space, slow the tempo for 60 seconds, then build it back up.

The 90-Minute Practice Plan#

10-period beginner high school practice · 90 min

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What You'll Need#

  • Girls lacrosse sticks (one per player)
  • Lacrosse balls (20–30 if possible)
  • Flat agility discs (20+)
  • Tall cones (8–10) for gates/lanes
  • Pinnies (two colors, 12–20)
  • 2 goals (or 1 goal plus a pop-up goal)
  • Whistle and stopwatch

Run The Ground Ball Block Like A Competition#

The ground ball period is the most important today because it creates chaos, and chaos is where new players fall apart. Make it feel like a game without turning it into a pile-up. Keep reps short (6–8 seconds), rotate quickly, and demand one clear outcome: box out, scoop, and exit to space.

  • Coach position: stand at a 45-degree angle so you can see hips (box-out) and stick head (scoop). If you stand behind them, you’ll miss the body positioning.
  • Whistle script: on the whistle, both players step to the ball; if you see a clean box-out, let it play; if they collide and stop, quick whistle—reset and coach the body angle.
  • Exit rule: after the scoop, they must take 3 hard steps to a cone gate before they can pass. This prevents the “scoop and admire it” habit.

Common Breakdowns And What To Do#

  • Breakdown: players catch with one hand and the stick swings back. Why: they’re worried about getting hit and they don’t trust the pocket. Do this: stop for 20 seconds—everyone shows “two hands, give,” then run 5 perfect catches each before speed returns.
  • Breakdown: throws float because they’re all arm. Why: new players don’t turn shoulders/hips. Do this: cue “point your front shoulder,” and make them freeze the follow-through at the target for one count before jogging out.
  • Breakdown: ground balls turn into toe-pokes and reaching. Why: they’re scared to put their body in. Do this: remove the scoop for two reps—just box-out and hold position; then add the scoop back in.
  • Breakdown: dodges become sideways running with the stick exposed. Why: they don’t know where the stick should live. Do this: paint the picture: “stick to outside shoulder, top hand tight to helmet line,” then run dodges at 70% for 3 reps before going live.
  • Breakdown: shots are all arms and they fall backward. Why: they’re trying to throw it hard instead of stepping through. Do this: put a cone one step in front of them—front foot must land next to the cone before the shot leaves.

Adjustments For Numbers, Space, And Equipment#

  • 8–10 players: keep everything partner-based. For ground balls, go 1v1 but add a “ghost passer” (coach) so the winner immediately outlets to you and gets it back—still feels like transition.
  • 12–14 players: ideal for two stations. Split the group: half on throw/catch on the move while half does ground balls; swap on your whistle.
  • 16–20+ players: you must run stations or lines get long. Use two identical lanes for passing and two ground-ball alleys. Put your most reliable athlete at the front of each line to model reps.
  • Limited balls: don’t cancel reps—go “one ball per pair” and make the off-ball partner mirror footwork without a ball (shadow catching, cradle position, and dodge footwork).
  • Chaotic moment fix: if balls are rolling everywhere, call “sticks up, knee down.” Everyone freezes, you clear balls, then restart with a single cue: “only your lane matters.”

What To Hit Next Practice#

Next practice, keep the same skeleton but raise the decision-making: add a defender’s stick as passive pressure on catches, and turn the small-sided games into “two passes before a shot” so they learn to move after they pass. The first thing that will break down is still ground balls under pressure—plan to revisit box-out and scoop-to-space every day for two weeks.

Frequently Asked Questions#

What if half my team can’t catch consistently yet?

Keep them in moving reps, just shrink the distance. Start at 5–7 yards and require “two hands, give” catches. If a pair drops 3 in a row, they take one step closer and continue—no one sits out.

How do I keep lines short with 18–22 players?

Duplicate lanes. For passing, run two parallel lanes going opposite directions. For ground balls, run two alleys with two coaches or a captain feeding balls. If a line has more than 5 players, you need a second lane.

We only have one goal. How do I run the shooting period?

Split into two groups: one shoots on the goal, the other does form shooting to a net/target (or even to a cone gate) focusing on step-through and follow-through. Swap every 4–5 minutes.

How many draw reps should I expect in the draw control block?

If you run 3–4 pods and keep reps to 10–12 seconds, you can get most players 6–10 quality reps each. Stop the rep as soon as the ball is clearly won and directed—don’t let it turn into a scrum.

What’s the simplest rule set for 4v4/5v5 so it doesn’t become a mess?

Use three rules: no checking, 5-second count to move the ball (pass or carry), and restart quickly with a coach roll-in if it goes out. If the ball dies, you feed a new one immediately—don’t chase it for 30 seconds.

Customize This Plan for Your Team

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